For more details on the courses, please refer to the Course Catalog
Code | Course Title | Credit | Learning Time | Division | Degree | Grade | Note | Language | Availability |
---|---|---|---|---|---|---|---|---|---|
CLA3003 | Liberal arts Co-op3 | 4 | 8 | Major | Bachelor | 3-4 | Liberal Arts | - | No |
Field practice to utilize knowledge accumulated from classroom studies for real world problems(for 6 weeks) | |||||||||
CLA3004 | Liberal arts Co-op4 | 5 | 10 | Major | Bachelor | 3-4 | Liberal Arts | - | No |
Field practice to utilize knowledge accumulated from classroom studies for real world problems(for 8 weeks) | |||||||||
CLA3005 | Liberal arts Co-op5 | 9 | 18 | Major | Bachelor | 3-4 | Liberal Arts | Korean | Yes |
Field practice to utilize knowledge accumulated from classroom studies for real world problems(for 24 weeks) | |||||||||
CLA3006 | Global Leadership for Humanities | 2 | 4 | Major | Bachelor | 2-4 | Liberal Arts | - | No |
This course is global leadership training through the lecture and internship at International Organization, Global Corporation etc). | |||||||||
CLA3106 | Korean Literature and East Asian Literatures in Translations | 3 | 6 | Major | Bachelor | 2-4 | Liberal Arts | Korean | Yes |
Korean Literature and East Asian Literature are now reading as world literature or global literature beyond their own national literature. This course is a lecture to read and discuss key issues of Korean literature and East Asian literature by reading translated texts and source texts. Students will review significant events and issues in modern East Asia through their native language or translated texts. This course is offered as part of the CAMPUS Asia Project, and is recognized as a Major course for all students in College of Liberal Arts. This course is designed for Korean students and foreign student, therefore all grades will be given an absolute evaluation based on their achievement. | |||||||||
CLA3108 | Introduction to AI for Humanities | 3 | 6 | Major | Bachelor | Liberal Arts | - | No | |
The goals of introducing the field of Artificial Intelligence to students from the humanities is to disseminate knowledge and create awareness on the biggest buzz word going around today. The fundamentals include notions of rationality, knowledge representa-tion and reasoning, machine learning and ethics. Students will be exposed to the enormity of the field which does not only involve hot topics such as deep learning and smart robots. Further, many well-known success stories of AI will be discussed to complement all the hype that has been surrounding this area, from games to curing dis-eases. Finally and perhaps most importantly, students will debate on on the philosophi-cal and ethical issues pertaining to the development of AI solutions. Using real world examples where lessons have been learnt, students will understand the need for and implications of using AI responsibly. The course contents will require NO programming, major algorithms will be explained broadly without requiring students to perform any calculations. - Introduction - Agents, rationality, strong vs. weak AI - Search and Problem Solving - Uninformed searches, informed searches, local search, logic - Machine Learning - Supervised learning, unsupervised learning, neural networks and deep learning - Applications - Robotics, computer vision, natural language processing - Ethics - Case studies of misuse of AI, dilemmas when designing AI systems | |||||||||
CLA3109 | AI/Data-science for Korean Humanities | 3 | 6 | Major | Bachelor | Liberal Arts | Korean | Yes | |
This course is for under-graduates who want to become digital humanities researchers or to learn AI/data-science with Korean language corpus to find a career. Students will develop ability to deal with data through theories, Python coding practices. It is a team teaching course of experts with theory and development skills. | |||||||||
DKL2015 | Understanding of the Modern Culture | 3 | 6 | Major | Bachelor | 2-3 | Korean Language and Literature | Korean | Yes |
The class discusses the modern concept of culture through the recent theories on culture, also analyzing the social function and ideology of the various cultural phenomena . | |||||||||
DKL3010 | Criticism of Modern Literary | 3 | 6 | Major | Bachelor | 3-4 | Korean Language and Literature | Korean | Yes |
Criticism of modern literary; Studies principles, purposes and Funtions of criticism, and offers students analytic abilities of literary works. | |||||||||
DKL3017 | Study of Comparative Literature and Culture | 3 | 6 | Major | Bachelor | 3-4 | Korean Language and Literature | Korean | Yes |
Studies feature of Korean literature by studying general theory of comparative literature. | |||||||||
DKL3037 | Korean Literature and Gender | 3 | 6 | Major | Bachelor | 3-4 | Korean Language and Literature | - | No |
Nowadays Korean Modern literature cannot be separated from the gender issue. Rather, literature, in its production, reception, criticism and research, is interpreted in terms of sexual difference. This course aims to explore the complex relationship between gender and literature, taking a critical look at the significant current arguments about Authorship and Gender, the Image of the Woman and the Man, Femininity and Masculinity, Sex-Gender Relationship, and the Power and Gender in the Korean Literature, etc. | |||||||||
DKL3040 | Public narratives | 3 | 6 | Major | Bachelor | 3-4 | Korean Language and Literature | - | No |
This class aims to understand styles and history of contemporary Korean public narratives such as public novels, films, series, etc. We will also investigate the cultural-political sense in the public narratives in which following problems are included; capitalism, nationalistic country, or gender. | |||||||||
DKL3048 | Korean Genre Narrative Theory | 3 | 6 | Major | Bachelor | 3-4 | Korean Language and Literature | Korean | Yes |
Through a comprehensive and critical exploration of Korean genre narrative, this course aims to encourage a deep engagement with the historical, theoretical and cultural dimensions of this dynamic literary form. The curriculum is organised along three main lines. (1) Identify the historical development, characteristics, and dynamic changes of genre narratives in Korea, and distinguish and compare different types and examples of genre narratives. (2) Understand the structure, functions, effects and limitations of genre narratives through theoretical frameworks such as narratology, psychoanalysis and literary sociology, and critically evaluate the advantages, disadvantages and problems of genre narratives. (3) Analyse how genre narratives have changed through negotiation with other media, and explore historically the causes and processes of genre formation and change. Through the above learning activities, students will be able to recognise the cultural meanings and values inherent in genre narratives and understand and reflect the characteristics and changes of Korean culture and society through genre narratives. | |||||||||
DKL4037 | Cultural Study on Game and Virtual World | 3 | 6 | Major | Bachelor/Master | 1-4 | Korean Language and Literature | - | No |
This subject aims to acquire critical access to digital games and virtual worlds through reading, discussion, criticism, and writing, which have begun to exert influence throughout daily life as a medium, content, and methodology today. However, the implications of accepting virtual space as an extension of reality are very complex, and the context is also crossing each speaker. The new time and space created by digital media is sometimes mentioned as a space for equal communication that enables the realization of direct democracy, or is understood as a new exploitation of platform capitalism. Understanding the game and the virtual world can be achieved through extensive exploration and critical review of these various positions. And based on this understanding, we will deal with ways to lead understanding to practice through speaking and writing that can create practical suggestions for real games and problems in the virtual world. Classes consist of seminars that formally read texts dealing with digital games and virtual spaces and sublimate them into discussions and writing. The contents of the seminar are largely composed of three topics: 1) Understanding the establishment and development of digital games 2) Discussions on cyberspace 3) Problems of games in today's flow leading to blockchain, metabus, NFT, and P2E. | |||||||||
DSC3002 | Practice in Data Visualization | 3 | 6 | Major | Bachelor | 3-4 | Data Science | English | Yes |
This course teaches information design fundamentals and introduces a variety of visualization tools and techniques. At the end of the course, the student will be able to identify which visualization technique are best suited to deliver high impact messages under a variety of situations. The student will also learn how to present meaningful information in the most compelling and consumable fashion. The course deals with charts and tables as main modes of data visualization. |